![]() Kadokawa/Degica/Enterbrain are big business, but individuals are who less resources has and more support needs at the end. I don't know if is allowed to post Patreon link on the Project Topics, but if it isn't, moderators should reconsider such prohibition, in the end, the engine continues living thanks to the resource developers of the community, and their time and dedication needs and deserves money, I hope that all of you gets enough support to, between all of us, make RPG Making awesomer every day and making it shining.Īlso I hope that the future RPG Maker releases still use the same javascript language, more or less optimized, but similar at the end to allow developers continue their projects on those future releases and make them require less time to sacrifice to re-adapt their work, maybe by providing some kind of converter for adapt possible new functions in the less time possible. Título: RPG Maker MV - KR Urban Decay Interior Tileset Género: Rol, Diseño e ilustración, Educación, Publicación web, Desarrollo de juegos. This kind of work needs a lot of support to continue living, otherwise a lot of wonderful projects becomes paralyzed and go unknown because, even the work "for free", needs money, all projects needs more or less time sacrificing. For now this is what I can contributed since my economy is very limited, but in the future I'll try to go up to 5$/mo or even more if I can. I watched lots of tutorials about RPG Maker MV after buying it some weeks ago, but theres still enough stuff I never touched like using Plugins or drawing new Tilesets. Hmm.Ī simple bevel would make the edges rounder by adding a subdivision, v and h bumps (prolly has a better name) subdivides the tile by a X amount of subdivisions then shifts these subdivisions alternately (and adds the bevel on top of them), mixing V and H bumps would create a wavy grid or somethingīut yeah this is likely very time consuming so idk just an idea have a nice day bye lolĬlick to expand.Done, glad to support you. Im from Germany and my English isnt the best, but I hope that its understandable. some auto-generated patterns on top of the tiles could look really nice. ![]() ![]() The back-and-forth between the art team (me lol) and the code team was taxingĪKA I wanted actually to ask about having 3d tile presets for use within the engine (kind of like a 3d autotile that'd auto-slap the appropriate textures according to the tile configs) but having the 3d tile presets to begin with is likely going to be a painful ordeal, as it took us weeks to get a working setup >.>'ĭefinitely something to keep in mind for a later, way later version of the plugin methinks? But a bevel modifier, if as relatively simple to implement as my nooby brain hopes it is, would be a real nice addition!Īctually, in addition to a regular Bevel modifier. I worked on a company earlier this year and we were working on a functional 3d tile system and man, was it a pain connecting everything together.
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